KEYWORDS
Cards and units can have any number of keywords.
Adapt
Adapt is triggered when this unit is on a non-basic tile
Defender
This unit cannot declare attacks
Entry
This effect is triggered when this unit enters the battlefield
Quick Strike
In combat this unit deals damage before units without quick strike
Haste
This unit has +1 movement range
Indestructible
This unit cannot be destroyed, but it can still be lost
Lethal
Any nonzero damage dealt by this unit is enough to destroy its target
unit
Memento
This effect is triggered when this unit dies
Revealed
The tile this unit occupies is visible to all players
Siphon
When this unit deals damage, repair your base by an amount equal to the
damage it dealt
Spellbound
This effect is triggered whenever this unit's controller casts a spell
Splash
This unit's attacks deal additional damage to enemy units on tiles
adjacent to the attack target
Taunt
Enemy units adjacent to this unit must target a unit with taunt if they
are declaring an attack
Unimpeded
This unit can move through walls
Unity
Unity is triggered when this unit is adjacent to an allied unit
Untargetable
This unit cannot be targeted by spells or activated abilities