KEYWORDS
            Cards and units can have any number of keywords.
         
        
            
            
                Adapt
                Adapt is triggered when this unit is on a non-basic tile
             
            
            
                Defender
                This unit cannot declare attacks
             
         
        
            
            
                Entry
                This effect is triggered when this unit enters the battlefield
             
            
            
                Quick Strike
                In combat this unit deals damage before units without quick strike
             
         
        
            
            
                Haste
                This unit has +1 movement range
             
            
            
                Indestructible
                This unit cannot be destroyed, but it can still be lost
             
         
        
            
            
                Lethal
                Any nonzero damage dealt by this unit is enough to destroy its target
                    unit
             
            
            
                Memento
                This effect is triggered when this unit dies
             
         
        
            
            
                Revealed
                The tile this unit occupies is visible to all players
             
            
            
                Siphon
                When this unit deals damage, repair your base by an amount equal to the
                    damage it dealt
             
         
        
            
            
                Spellbound
                This effect is triggered whenever this unit's controller casts a spell
                
             
            
            
                Splash
                This unit's attacks deal additional damage to enemy units on tiles
                    adjacent to the attack target
             
         
        
            
            
                Taunt
                Enemy units adjacent to this unit must target a unit with taunt if they
                    are declaring an attack
             
            
            
                Unimpeded
                This unit can move through walls
             
         
        
            
            
                Unity
                Unity is triggered when this unit is adjacent to an allied unit
             
            
            
                Untargetable
                This unit cannot be targeted by spells or activated abilities